Research goals and outcome
The Plymouth workshop, following on from the design workshops in Athens, was oriented around rapid prototyping processes.
The Plymouth workshops took advantage of the i-DAT Digital Studios (including the IBM Smarter Planet Lab) based in the Babbage Building. Studio space in the Scott Building was also used for the camera tracking and other video work. The Immersive Vision Theatre (IVT) was also used for audio production and performances and provided a ‘micro-Satosphere’ for the presentation of the various media artefacts together.
The E / M / D / L team, working with local artist/researchers, collaborated on the development of a range of technologies to support the fulldome research agenda. These included explorations of: generative audio audio compositions (incorporating the weird acoustics of the IVT solid plaster ‘whispering gallery’ dome); dynamic data feeds and navigation techniques for Unity 3D environments, including swarm behaviour, mobile app feeds using smart phone sensors; wearables, iBeacon proximity sensing and camera/kinect tracking; scaling and recursive spatial experiments. The products of these endeavours were demonstrated and critiqued, culminating in a rubric and prototypes which were carried forward to the August Montreal session.
The E / M / D / L team participating in the workshop included: Carla Chan, Dimitris Charitos, Matthias Haertig, Martin Kusch, Phil Mayer, Armando Menicacci, Marie-Claude Poulin, Olivier Rhéaume, Marko Ritter, Haris Rizopoulos, Ruth Schnell, Lea Schnell, Dominic St-Amant, Louis-Philippe St-Arnault, Alexandre St.Onge
In addition to the E / M / D / L team i-DAT researchers and artists participated in the workshop. These included: B Aga, Andy Banks, Mike Blow, Luke Christison, Gianni Corino, Simon Lock, Dawn Melville, Cameron Micallef, Sylvia Molina, Lee Nutbean, Michael Straeubig, David Strang.